Enforcers

Chapter -10 - The Bestia Macht Guide

'This is an Auxiliary Chapter made to go into further details on the concept of what a Bestia Macht is, as well as to get rid of misconceptions that some people have. This will have spoilers in it, as such it is recommended that you read-only if you are caught up with the story, or have at least finished Volume One. You have been warned.'

During Age 0 it is said that God himself descended from the void above. With his ultimate power, he stopped the war humanity was fighting and separated the humans into four new nations. He used his power to literally split the world into six pieces.

The Red Garden, or the Nation of Red, the Blue Garden, or the Nation of Blue, the Green Garden, or the Nation of Green, and the White Garden, or the Nation of White. On top of this God built Nightshade, also known as the Prison Nation. 

And lastly God, himself took up the sixth and final spot building his tower. This was known as The Garden Of Eden, or the Tower Of God.

These Nations continued to battle on waiting until the other would fall. 

This all came at an end on Age 91.

At Age 91 the first-ever Bestia Macht rose up. A powerful creature with so much power it singlehandedly caused each of the Nations to target the beast. And so for the first time in History Humanity fought together. 

They teamed up on the beast, and for seven hundred, and seventy-seven days, they fought tooth and nail against the beast eventually slaying it. They were forced to master their Attributes and invent new technology, eventually slaying the beast. 

And upon its death over a s.e.xtillion amount of even worse creatures were formed. 

And this was how the Bestia Macht came into existence. 

In the coming time, things only got worse for humanity. Each of the Nations designed their own group to deal with these monsters, but within a short amount of time, they quickly broke back down and began to fight amongst each other. 

The Humans in this Nation, now hide, choosing the ignore the threat at their doorsteps. Many of them don't even know they exist, as they chose to forget about the problems. 

Because of this only the Enforcers in the Nation truly know how dangerous it really is. 

The Enforcers are given every problem in the nature. They deal with the monsters, the crimes, the rebuilding of cities, they find new land to build new settlements, they rebuild this dead land. A group that holds every problem. A group that must singlehandedly carry out the will of the people no matter what.

Ignorance is bliss. 

By ignoring the problems, and giving it all to the Enforcers humanity can live what they think is a peaceful life. 

Never giving up no matter what. Never stopping. and always pushing forward. 

This isn't an Enforcers goal.

No.

Their goal is to pretend like the situation isn't as bad as it seems. They push forward not through hope, but through ignorance. They pretend like they aren't fighting a losing battle. They pretend like the foe they are up against is something they can beat.

The Enforcers aren't a force made to be brave and fight against the endless horde. No. They are made to pretend that they can win. Give the people hope, rather than despair.

But.

This isn't about the Enforcers.

This is about the Bestia Macht.

The Bestia Macht. A force of powerful nature. Monsters. 

The Bestia Macht resembles an old and extinct creature. These creatures were called 'animals' a type of thing that went extinct before the World began.

The Bestia Macht can resemble many of these creatures all twisted and smashed together. When the first Bestia Macht died every cell in its body spilled out. Half a S.e.xtillion of its cells spilled out into the ocean turning the waters a permanent black and heating it up to over 2000 degrees Fahrenheit. These cells eventually formed into the ocean and became massive aquatic beast, not held back by gravity. The other half of the creature formed out into the world becoming the land, and flying Bestia Macht. 

Later on, these Bestia Macht formed more and more splitting into more halves. 

Humanity was forced to battle against these foul creatures, taking them head-on. 

It wasn't long before the official Enforcer, Bestia Macht, ranking system was formed. 

Each of these rankings all have different levels of powers, and abilities. 

Barons, are the absolute weakest. A single Baron is equivalent to around a thousand normal humans, all armed with high powered weaponry, or a single Super Human. A Super Human can usually take on several hundred Barons, but they still must be cautious as a Baron can still rip them apart. Barons come in many shapes and sizes. Typically a Baron won't be smaller then a small child, and won't be larger then a bus, but it is possible for them to be larger or smaller if they are on the verge of evolving. Some Barons have wings, but that is rare. Some have claws, some have armor, some have multiple limbs. They all look different and come in several shapes.

Viscount is the next rank. When a Baron has lived long enough, or absorbed enough Equation of Life, they will evolve into a Viscount. Typically the Viscount is around one thousand times stronger than a Baron. They resemble how they looked as a Baron, but will often gain new features, such as more limbs, wings, armor, they can also grow in size, or even become smaller. They will also typically gain an ability that helps with the situation at hand. For example, if they are battling a human with flame-based powers, and they evolve into a Viscount in the middle of the battle they can gain flameproof armor, or even a water-based power. Viscount's are able to usually destroy a large city within a few hours. On top of that typically only a powerful Super Human can take them on. 

The next rank is Earl. Earl's are considered the last rank a single Super Human can take on. Everything above the Earl requires a minimum of two of more high ranked Enforcers to take on. An Earl is one thousand times stronger than a Viscount. When a Viscount evolves into an Earl, they will always grow in size. Earl's are always large being a large bus size at minimum, and a large building size at the most. Earl's are able to level entire cities in moments. They are high-level threats, able to put up a tremendous fight. Earls also typically can possess multiple powers. The first is the ability they started with as a Baron. The second is the one they gained as a Viscount. And the third is the one they developed becoming an Earl. 

Marquess is the next rank above the Earl. A Marquess is a threat above anything a human can hope to deal with. It typically requires several Captains, all teaming up to defeat one. A Marquess is one thousand times stronger than an Earl. It is able to level separate cities, and actively seeks to rampage. Marquess's typical refuse to hang around other Bestia Macht, and in some cases will attack other Marquess's that get near them. The Marquess have an intense hunger and d.e.s.i.r.e for a powerful Equation of Life. They seek to devour and slay. A single Marquess has a tremendous amount of power within them, furthermore, when they die, they become a nest.

Duke is typically the final rank of a Bestia Macht. A Duke is considered too dangerous for almost anything to handle. Even several Captains ganging up, isn't considered good enough. As such the Enforcers use a secret weapon. A thing known as Uriel. Duke's are nothing but insane beasts that seek massive amounts of power. In some cases, they will even seek other Bestia Macht to devour. A Duke has tremendous power and if left unchecked could cause the destruction of the Nation of Red. A Duke is also one thousand times stronger than a Marquess, and in most cases are massive in size some even able to level mountains by moving. 

And the final rank is Prince. A Prince is Godlike power, no human can dream of. Able to destroy the world itself if left unchecked. A Prince is one thousand times stronger than a Duke. A Prince is made when a Duke's hunger grows too large. When a Duke only gains the d.e.s.i.r.e to devour, they will break out into a massive rage. When this happens they will begin to devour other Bestia Macht. Every time they do this, that creature will be forced into their biomass absorbed into a single creature. When a Duke devours enough of them and builds up enough Equation of Life, they will evolve one last time. This is how a Prince is born. A creature of ungodly power, that only seeks death and hunger. A beast with a bottomless pit. A Prince doesn't feel pain, sadness, or happiness. All they feel is an unyielding rage, and hunger. A Prince only wants to eat. While they eat, they feel the smallest shred of happiness. A Prince would require all four Nations to come together to beat it. Upon its death, it will erupt into smaller cells that will grow into new Bestia Macht. These Bestia Macht must be dealt with or else they run the risk of evolving, and multiplying more.

It is also said that there may even be a level above the Prince...

Bestia Macht are born as either a Baron, or an Earl. If a Bestia Macht is born as a Baron it will only evolve up to the level of an Earl. It is impossible for it to evolve past that stage. If it is born as an Earl it will evolve into a Duke given time. Then rarely it will evolve into a Prince. 

There are two ways a Bestia Macht is made. The first is the rarest. When a powerful Prince dies, its body breaks down and it becomes trillions, upon trillions of new Bestia Macht that all range from Baron, to Earl. The second way is from a nest.

When a Marquess is dying,  it will seek out the corpses of other Marquess's. When enough come together their bodies will mold together forming a Nest. 

And from the Nest, it will absorb the power from the Earth, and biomass from the dead to forge new creatures. A Nest must be wiped out and burned away. 

The Bestia Macht are by far some of the strongest creatures on Ava...

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like